By selecting feats, you can customize and adapt your character to be uniquely yours.Prerequisites: Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.Caster level 4th, gillman, favored enemy (aberrations) class featureIncrease the save DC of your spells that target aberrationsInt 13, Spellcraft 5 ranks, Use Magic Device 1 rankBlood curse causes a creature to lose access to it's spell-like abilitiesIncrease the DC of a special attack by 2.Use Magic Device 3 ranks, base Fortitude saving throw bonus +4Gain an enhancement bonus to an ability score with a suit of magic armor or transmutation-crafted itemIron Will, gillman, enchantment resistance racial traitOnce per day, reroll a failed saving throw against a compulsion effectTemporarily absorb a spirit to prevent rejuvenationUse a single revelation more times each daySpecialist wizard 1st cannot have conjuration as a forbidden schoolCast conjuration (summoning) spells fasterYou must carry a curse that can be lifted only by a quest or similar great undertaking, or have the Cursed Birth background.Critical Focus, ability to cast bestow curse or major curse, caster level 9thConfirm a critical hit and cast a curse as part of the attackTarget a creature with a hex a second time that day if it made its save the first timeDex 13, Deadly Aim, Ranged Disarm ( Ranged Tactics Toolbox 8), base attack bonus +6, weapon training class feature with a ranged weaponNo penalty when using Ranged Disarm, make Steal attempts instead of Disarm at rangeDex 13, Deadly Aim, Ranged Trip ( Ranged Tactics Toolbox 9), base attack bonus +6, weapon training class feature with a ranged weaponNo penalty when using Ranged Trip, make special ranged trips against flying creaturesAvoid attacks of opportunity from casting with AcrobaticsIgnore 20 feet of difficult terrain when you moveDeduct range penalties from damage rolls instead of attack rollsFortunate One, adaptable luck racial trait, character level 10th, halflingIncrease your skill and uses with Adaptable LuckPoison use class feature, Craft (alchemy) 1 rank, Improved Unarmed StrikeMay apply contact poison to unarmed strikesSmite evil class feature, base attack bonus +5Trade smite evil damage for bonus on combat maneuver checksAbility to cast divine spells, summon familiar class ability, caster level 4th, Cha 13Armor training class feature, fighter level 3rd.Defensive Combat Training, Bellflower Network 10 TPAAdd +1 to the Disable Device and Perception check DCs for your ranger trapsFighter level 5th, weapon training class featurePersuasive, frightening appearance class featureTarget a creature more often with appearancesA friend or ally must have been significantly corrupted by a specific natural or supernatural blight, or you must have a regional background trait tied to a specific blightGain combat bonuses against blighted creaturesStr 13 Dex 13 Endurance or armor training class feature proficiency with heavy armorTreat Gray Maiden plate as medium or heavy armor for class featuresUse your Dex bonus when calculating your CMBYour tongue becomes capable of manipulating small items or stealing objectsPhysically defile yourself to gain special boons+2 save vs. Air/electricity effects, ignore 30 ft.Race & Heritage: Tiefling, Grimspawn (Daemon-Spawn) Classes: 10 Eldritch Archer / 10 Eldritch Knight If you’re looking for a Beginner Eldritch Archer Magus Build that does massive damage with Ray Spells and Ranged Weapons, then this Guide is for you! Wearing Medium Armor improves your defenses, making you survive longer in Combat. At Level 7, however, you obtain a new Armor Proficiency due to Arcane Medium Armor. At Level 8, you gain Improved Spell Combat, which grants additional bonuses on Concentration Checks, thereby enhancing the chances of casting Spells continuously regardless of whether or not you’re threatened by incoming Attacks of Opportunity.When it comes to Magus Proficiencies, you can wear Light Armor by default. This is initialized when you perform a Full Attack, which means you can’t make a Standard nor Movement Action in that same turn.Ranged Spell Combat allows you to wield Bows without needing a free hand to cast Spells while Ranged Spellstrike raises the number of attacks you’re able to perform to 7 from the default of 5 at Level 20. Eldritch Archers specialize in dealing Ranged Touch Attack or Ray Spells and normal attacks in a single turn thanks to Ranged Spell Combat as well as Ranged Spellstrike.For this, it’s best to select Arcane Accuracy, Empowered Magic, and Ghost Blade, respectively. It’s a Swift Action, which means that you can cast the Spell you just restored in the same turn.At Levels 3, 6 and 9, you’ll choose specific Magus Arcanas to further enhance the attacks and damage you inflict. Meanwhile, Spell Recall lets you use expended Spells without needing to rest beforehand. Note that you’ll be selecting Rapid Shot as a Magus Bonus Feat at Level 5. To use this, you consume points from your Arcane Pool that is equivalent to ½ Magus Level + Intelligence Modifier.You’ll have to activate it prior to the start of any encounter since your Attack Rolls suffer from penalties as a result of Ranged Spellstrike and Rapid Shot. Arcane Weapon provides you with Weapon Enhancement Bonuses to improve your Attack and Damage Rolls.
![]() Pathfinder Feat For Electricty Dmg Full Use OfThis Class also provides us with 3 extra Feats and faster Base Attack Bonuses (BAB), which boosts our Attack Rolls.For Feats, you ought to choose Weapon Specialization (Long Bow), Clustered Shots, and Penetrating Strike at Levels 11, 15 and 19. What’s great about the Eldritch Knight is it allows us to continuously gain Magus Spells at higher levels as if we were leveling up as an Eldritch Archer. And finally, Ghost Blade allows you to imbue the Ghost Touch or Brilliant Energy Properties onto your Ranged Weapon for the purposes of bypassing your target’s Race as well as their Armor and Shield Bonuses.Multiclassing | Eldritch Archer Magus Pathfinder Wrath of the Righteous BuildFrom Levels 11 to 20, we’ll be multiclassing with the Eldritch Knight Prestige Class. Empowered Magic acts like the Metamagic (Empower) Feat such that you can cast Spells at higher levels to deal much more damage. In terms of the Background, it’s better to select the Hunter Wanderer to receive a +1 Enhancement Bonus on Attack Rolls when wielding Longbows.In Character Creation, you’ll want to allocate points to the following Attributes:Starting at Level 4 and after every four levels, you’ll be able to add 1 point to any of your Attributes. This grants you bonuses to Trickery and Persuasion Skills as well as Dexterity and Intelligence, which are the primary Attributes of your character. You should also choose the Grimspawn (Daemon-Spawn) Heritage. ELDRITCH KNIGHT BONUS FEATSRace, Attributes and Skills | Eldritch Archer Magus Pathfinder Wrath of the Righteous BuildThe best Race for this Eldritch Archer Magus Build is the Tiefling because it grants you basic resistances against Cold, Fire and Electricity Damage. You don’t need a Composite Longbow since your Strength Modifier is 0. We’re going to opt with the Longbow instead of a Shortbow because it provides greater damage. ![]() 6 attacks come from your Longbow while 1 attack is from your Ray Spell. You’ll focus on acquiring as many Attack and Damage Roll Bonuses while raising the chances of executing Critical Hits.Here are the Feats that you ought to take in order: ELDRITCH ARCHER MAGUS REGULAR FEATSWhat you want with these Feats is to accumulate as many Attack Roll Bonuses as possible to take advantage of the damage you can inflict especially since you’ll be hitting enemies 7 times per turn. Meanwhile, Knowledge (Arcana) lets you readily identify mysterious objects and Equipment, which may be useful to you and the party.Feats | Eldritch Archer Magus Pathfinder Wrath of the Righteous BuildFrom Levels 1 to 19, you’ll be able to choose 10 Regular Feats for your Magus Destroyer with 1 Feat at every other level. Adobe premiere elements 2018 key mac osxMore often than not, you can instantly obliterate targets. This way, you can make a Full Attack from wherever you are in order to trigger Ranged Spellstrike to deal lethal damage. You’ll need both to further enhance your attacks and damage when wielding Longbows.Spells | Eldritch Archer Magus Pathfinder Wrath of the Righteous BuildWhen it comes to Spells, you’ll want to focus on Ray Spells, which you’re able to cast from a distance. As such, they receive the full brunt of your attack.Another reason why the Eldritch Knight is the best Archetype to multiclass with is that it opens up specific Fighter Feats like Greater Weapon Focus and Greater Weapon Specialization. Arcane Strike is a Swift Action that not only grants you +5 damage at Level 20, but it also imbues your Longbow with the Magic Property to bypass the target’s Damage Reduction (DR). In spite of this, Deadly Aim is a powerfully decent Feat because of the cumulative Damage Roll Bonuses you obtain.As an Eldritch Archer, one of the most essential Feats you should acquire at earlier levels is Arcane Strike. Unlike the Invisibility Spell, you remain totally concealed even when you attack a target. Another worthy buff is Haste because it gives nearly the same bonuses as Cat’s Grace, including granting you an extra attack since you’re able to act fast during your turn.Lastly, there’s Greater Invisibility to make you invisible for a period of time. The ones you’re going to prepare include:Cat’s Grace significantly increases your Dexterity due to the Enhancement Bonuses it provides, thereby raising your Attack Rolls, AC, and Reflex Saves. You can also choose secondary Ray Spells like the Ray of Enfeeblement, Ray of Exhaustion, and Acid Arrow to either penalize the enemy’s Attribute points or deal additional damage over time.On top of these Offensive Spells, you’ll have to take Non-Damage Spells, which serve as buffs or extra protection considering that your AC won’t be as high as 40. So even if they’re fire resistant, you’ll still deal decent damage.Disintegrate, on the other hand, allows you to inflict a maximum of 38d6 damage, which is based on your Caster Level. Hellfire Ray is the upgraded version of Scorching Ray in that you hit enemies 6 times with Fire and Unholy Power Damage.
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